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Global Internet Industry Research - Brazil Part IV

Thanks to the large size population, BRIC has rapidly developed the mobile internet industry, ranking forefront of the world in recent years. On the other hand, the significance of BRIC makes it the focus of major internet corporations’ strategy layout. Under the action of the two forces, the BRIC may be leading trend of the world’s internet.

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Global Internet Industry Research - Brazil Part Ⅲ

Thanks to the large size population, BRIC has rapidly developed the mobile internet industry, ranking forefront of the world in recent years. On the other hand, the significance of BRIC makes it the focus of major internet corporations’ strategy layout. Under the action of the two forces, the BRIC may be leading trend of the world’s internet.

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Global Internet Industry Research - Brazil Part Ⅱ

Thanks to the large size population, BRIC has rapidly developed the mobile internet industry, ranking forefront of the world in recent years. On the other hand, the significance of BRIC makes it the focus of major internet corporations’ strategy layout. Under the action of the two forces, the BRIC may be leading trend of the world’s internet.

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Global Internet Industry Research - Brazil Part Ⅰ

Thanks to the large size population, BRIC has rapidly developed the mobile internet industry, ranking forefront of the world in recent years. On the other hand, the significance of BRIC makes it the focus of major internet corporations’ strategy layout. Under the action of the two forces, the BRIC may be leading trend of the world’s internet.

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2015 Global Mobile Game Industry Report

What happened to mobile game industry in 2015? Which game made big bucks? Which game lose popularity? By reviewing the mobile game markets of 2015 of 5 major countries (US, GER, RUS, BRA and CN) , we will tell you the answers.

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Japan Mobile Game Market Information Handbook Dec. 2014

It was reported in the year of 2013, Japan games market reached 842.3 billion Yen,in which smartphone & tablet 550.1 billion Yen referring to the JOGA (Japan Online Game Association) Online Gaming Market Research Report 2014. The estimated smartphone games market in 2014 will climb to 700 billion Yen, with the entire Japanese games market size 1400 billion Yen.

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